![]() ![]() Information Technology and Building Performanceģrd International Symposium on the Application of the Performance Concept in Building. Workshop on Low Energy Hospital Design, Penang, Malaysia ![]() Information Technology in the Service of Sustainable Architecture Multi-Media Archive of Historical Architecture ![]() Proceedings of 1st ASCA-European Schools of Architecture Conference, Athens Proceedings of Hyogo International Landscape Conference, Kobe, Japan Īrchitectural Education in Europe and the Information Technologies The Phillips lecture, University College London Ĭomputer Applications in Landscape Design Proceedings of 1st National Convention of Progetto Finalizzato, Edzila, Sorrento Ĭomputer Graphics in the Visualisation of Natural and Artificial Lighting Proceedings of SERC Symposium on Information Needs in the Construction Industry Ĭomputability of Technical Performance of Buildings Proceedings of CADAC 88 Conference, Teeside, Ĭhapter in Computer Graphics in Art, Animation and Design, Springer-Verlag Proceedings of the Architect and the Computer, London Modelling the Cityscape with Geometry EnginesĬomputer Aided Design, vol 19, No 4, 193-196 (+ colour plates) Proceedings of Symposium on Building Physics, Technical University of Eindhoven We conclude that the game well supports our three learning objectives, and we identify several improvement points for future game editions.Computer Models for Energy Efficient Building Design We present some of the lessons learned, both from our observation and through participant survey. Games can provide a useful illustration of the design decision making process, and teach students the power of team interaction for making sound decisions.We introduce a game –DecidArch– developed to achieve three learning objectives: 1) create awareness about the rationale involved in design decision making, 2) enable appreciation of the reasoning behind candidate design decisions proposed by others, and 3) create awareness about interdependencies between design decisions.The game has been played by 22 groups with a total of 83 players, all of them students of the VU software architecture course. We conclude that the game well supports our three learning objectives, and we identify several improvement points for future game editions.ĪB - Teaching software architecture is a challenge because of the difficulty to expose students to actual meaningful design situations. ![]() N2 - Teaching software architecture is a challenge because of the difficulty to expose students to actual meaningful design situations. T1 - DecidArch: Playing Cards as Software Architects ![]()
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